When that's over with, head to the amp chamber next to Floyd to pick up your reward. So if they get through, fall back and defend it. You will have some time once they reach the Overcharge tank before they drain it dry. And the weapon sets in the game are not only awesome, but often hysterical. You can use pretty much anything in the environment as a method of transit or transition. This is a list of Weapons featured in Sunset Overdrive. You'll want to try and keep your style to at least level 2 or higher to maintain your stun rounds amp. The coolest part of Sunset Overdrive though, is the way you are able to traverse the terrain in a nearly seamless fashion. The horde will break through the barricades fast, so you need to be aggressive and use weapons that deal with enemy clusters (high fidelity with stun rounds is looking real good right about now). Three barricades and several traps (you will have to place your own next time) will be scattered around the area to help you as well. The goal is to protect the amp device at the back of the area by holding of encroaching waves of OD enemies. With over fifty Amps and a vast number of possible combinations, Amps are how Sunset Overdrive lets you be. Now it's time to mash some tower defense into this game. Head over to the marked objective and turn the valve. Trek back to Floyd to get the next objective. ignore ammo - you can fire the guns regardless of the remaining ammo. When you're done, the game will show you the remaining style levels. Options: undead - health still drop when being hit but you won't die. Use whatever guns you like to finish off the few remaining OD in the parking lot. Watch the shock effect to see how it can be used in larger scale battles (we will be using it like that shortly) by stunning groups of enemies and holding them in place while you swap to an AoE weapon to finish them off. Now you get to play with your records again as you stun fifteen OD with them. When you do your weapon amp will activate. Repeat the process of gaining more style points until you reach level 2. You only need to knock down 8 before moving on. Head down to ground level and start lobbing yourself at the OD by rolling into them. Use the Damage Dodge Roll amp to knockdown OD Once you reach it, your dodge roll amp will activate. Leap from rail to rail, bounce on fans and try to avoid hitting the ground until your style reaches level 1. Go to the parking lot and reach style level 1 Put the stun rounds on a weapon that has a decent amount of ammo (such as high fidelity) as it makes it quite a bit better. Chuck on the damage dodge and stun round amps.
SUNSET OVERDRIVE CHEATS ALL WEAPONS HOW TO
When the mission starts, you'll be shown how to equip new amps to your character. Reward: Bounce-splosion, Bear Force One, Fired!Įquip the Stun Rounds and Damage Dodge Roll amps Story Mission 31 - Getting The Band Back Together.Story Mission 26 - The Siege Of Wondertown Land.Story Mission 20 - The Fall Of Emperor Norton.Story Mission 18 - Hepcat's Late-Night Special.Story Mission 14 - Big Trouble In Little Tokyo.